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    <title>Intserv on Aaron&#39;s Worthless Words</title>
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      <title>ONT Notes - Intro to QoS</title>
      <link>https://c2797c86.aww-3cz.pages.dev/posts/2010/01/ont-notes-intro-to-qos/</link>
      <pubDate>Thu, 21 Jan 2010 00:00:00 +0000</pubDate>
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      <description>&lt;p&gt;I&amp;rsquo;ll try to keep it a little shorter this time.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Major issues for converged enterprise networks&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Available bandwidth: competition among applications&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fixes&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Increase bandwidth: More power!&lt;/li&gt;&#xA;&lt;li&gt;Properly queue based on classification and marking: QoS&lt;/li&gt;&#xA;&lt;li&gt;Compress: cRTP, TCP header compression, etc.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;Delay: Lead time to get a packet to the destination&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Types of delay&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Processing delay: routing, switch delay&lt;/li&gt;&#xA;&lt;li&gt;Queuing delay: how long a frame stays in an output queue&lt;/li&gt;&#xA;&lt;li&gt;Serialization delay:  how long to put the frame on the wire&lt;/li&gt;&#xA;&lt;li&gt;Propagation delay: the time to cross the physical medium&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;Jitter (delay variation): Variation is the delay&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Different delays mean different arrival times&lt;/li&gt;&#xA;&lt;li&gt;De-jitter buffers save up packets to reduce jitter (like the old CD writers)&lt;/li&gt;&#xA;&lt;li&gt;Fixes&#xA;&lt;ul&gt;&#xA;&lt;li&gt;More bandwidth&lt;/li&gt;&#xA;&lt;li&gt;Prioritize sensitive data and forward first&lt;/li&gt;&#xA;&lt;li&gt;Remark (reclassify) packets based on sensitivity&lt;/li&gt;&#xA;&lt;li&gt;Enable L2 payload compression: make sure compression delay isn&amp;rsquo;t worse than the jitter&lt;/li&gt;&#xA;&lt;li&gt;Use header compression&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;Packet loss: Packets are lost in the network somewhere&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fixes&#xA;&lt;ul&gt;&#xA;&lt;li&gt;More bandwidth&lt;/li&gt;&#xA;&lt;li&gt;Increase buffers space: more room for the queue on the interface&lt;/li&gt;&#xA;&lt;li&gt;Provide guaranteed bandwidth: Queuing and QoS&lt;/li&gt;&#xA;&lt;li&gt;Congestion avoidance&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Random Early Detection (RED) and weighted RED (WRED) drop packets before the queue is full&lt;/li&gt;&#xA;&lt;li&gt;Selective dropping is better than FIFO or LIFO dropping&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&lt;strong&gt;QoS History&lt;/strong&gt;&lt;/p&gt;</description>
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